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The March 2017 issue TEST Magazine is now available to read online

The March 2017 issue of TEST Magazine dives into the relationship between QA and UX, with interviews, research and opinion pieces. The issue also looks...

Nintendo expands bug bounty programme

Nintendo isn’t the first company that comes to mind when speaking about bug bounties, but looking at its new programme for the Switch, maybe it...
stolen

Data stolen from two million gamers

Up to two million Cex customers had their data stolen in an online breach
Pokémon Go cybersecurity

Pokémon No? Security lessons from a mobile game

Aaron Lint, VP of Research, Arxan Technologies, discusses the security risks highlighted by the mobile AR phenomenon. Even in the rapidly changing paradigm of the...
esports gaming

Software glitch sees Las Vegas esports winner demoted

A software glitch changed the outcome at the first virtual race between professional drivers from the Formula E electric series and gamers in Las Vegas. Dutch...
giant

Lego builds partnership with Chinese tech giant

Lego and the Chinese tech giant Tencent partner to assist Chinese children with licensed videos, games, and other content
Ladbrokes

GVC to buy Ladbrokes for up to US$4billion

The online gambling group GVC announces it will be buying Ladbrokes Coral for up to US$4billion
Mobile testing Perfecto

YouTube emerges as major requirement for businesses’ digital testing plans

New research compiled from over 4000+ mobile device profiles, as well as mobile usage figures, shows that YouTube has the most consistent monthly active users...
Android's malware scare

Android’s malware scare

A malware called Judy has been downloaded up to 18 million times, mainly through Google’s Play Store games apps, according to Check Point researchers. The apps...
mobile gamers

Number of active mobile gamers hits record 2.1 billion worldwide

On a global scale, mobile gaming accounts for a large portion of the industries revenue. Statistics from MediaKix stated that there are over 2.1 billion mobile gamers, with more than 56% playing 10 or more times a week

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